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The Flesh

The Flesh
October 7, 2017

Smoke and Mirrors: The Anatomy of an Assassin

Hey, beautiful people of the internet! Last time we spoke about world building and our approach to level design. In case you missed it, you can read the text here.…
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The Flesh
April 18, 2017

Smoke and Mirrors: Level One

Hey, beautiful people of the internet! This is a sorta introduction to our Smoke and Mirrors blog series, in which we’ll talk about interesting processes behind game art creation, design, and how it all ties in with other aspects of game development. We’ll do our best to keep a healthy balance between showing and telling. Now, let’s talk about artstyle,…
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