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Dharma Games

AI utility
The Machine
March 9, 2018

Machine Spirit: Utility AI concept

Hello again! In our second entry for Machine Spirit we’ll be talking about AI used in Hatchet, why we chose the approach we did and explain the idea behind the AI system we are using.In our first blog, we mentioned that we started with AI using decision tree. It was helpful, since we quickly made a basic enemy which had…
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The Flesh
October 7, 2017

Smoke and Mirrors: The Anatomy of an Assassin

Hey, beautiful people of the internet! Last time we spoke about world building and our approach to level design. In case you missed it, you can read the text here.…
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The Spirit
July 22, 2017

Taking the Pulse: Blood of my Blood

Agent 1317: Mr. Azzaki, would you like some coffee or tea before we start? Mr. Azzaki: Cup of Ujicha, thanks. Your colleague told me it˙s something about Jiro, my son.…
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The Machine
June 6, 2017

Machine Spirit: Blueprint

Hello World! We're the dynamic programming duo of Dharma Games, M1rakk and wornTunic! In the next couple of months, we're planning to publish a few development blogs to show how we solved some problems, or even educate. Things that we'll cover are general design ideas and approach to certain problems in game development. Our aim isn't to overwhelm you with…
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The Spirit
May 13, 2017

Taking the Pulse: God bless you, Miss Harper!

root@chttl-ba4f62ad0c6185bf:~/hat.chat# node main.js Updating process.env.CHAT_URL {“line”:”763”, “file”:”main.js”, “entity”:“lisParvati; ghost.dog”, “channel”:”private”, “time”:“23.14”, “level”:“admin” “status”:”hidden”} Updating process.env.CHAT_URL Users with admin role already exist; Ignoring user privilege ADMIN_PASS { } { channel.private }…
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The Spirit
March 18, 2017

Taking the Pulse: Unusual Leftovers

Agent 1317: ...so you were there? Lawrence: Yeah. But it's all cloudy. Like, I don't remember half the stuff, like I was drunk or something. Sarah: (woman entering holding a…
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